All the above are GREAT pieces of advice! For me beyond reiterating the above advice I would encourage players that they shouldn’t shy away from entanglements, harm, and consequences in general. Yes, they can cause the situation to become more difficult in an aspect or two but they greatly enhance RP and XP triggers.
A lot of this comes from learning how to manage stress, harms, and armor but seeing where consequences goes allow for the fiction to grow and flow in ways that are natural. An example of this is Minerva my Samaat blood priestess. She indulges in her vice of blood bathing to commune with her deity. Also this character seems to be fond of overindulging her vice which leads to more entanglements (my choice of consequence, GM’s choice of what that looks like) because the fiction is her body lights up like the sun in the ghost field attracting supernatural.
This in turn complicates scores, DT, or crew interactions. Minerva rarely earns stress but she is a beacon for harm resists rolls or pushing to look beyond the horrors attracted to her to do something. This crew specifically is the first one not to shy away from additional complications and it has taken the fiction and characters beyond where any of us saw it going.
My two cents worth of advice