I like Ironsworn, but find it too fiddly for my tastes. So I immediately started hacking it to lean on the tools I learned from Blades. Here’s the pitch:
Bladesworn is an adaptation of Ironsworn that borrows heavily from Blades in the Dark. The changes are:
- Fewer moves: Instead of the wide variety of moves in core Ironsworn, I’m using only three general moves:
- Face Danger: Covers all the moment-to-moment rolls driven by your attributes.
- Finish it: Covers all Progress Moves.
- Suffer: Covers moves that tax resources (Health, Spirit, and Gear)
- Fiction based progress: Using the factors scale, quality, and potency grounds progress in the fiction, enabling you to make progress faster if you have a better fictional position.
- Simpler progress tracks: This optional system makes clocks easier to use and provides a linear difficulty curve.
Provided are nearly 10k words addressing how to adapt every move from the core game, how to adapt assets, and a worked example of play.