So in january I tried starting a Glow in the Dark campaign, but due to players dropping and other bumps that ended after a few weeks. Ancient history now though!
I had session 0 this evening. Three players, 2 experienced and one new, exciting times.
I’m thinking I would chronicle the season as it goes on, for my own purposes (it forces me to do a good job collecting my notes and thoughts) and maybe it will be of interest to others. This is the only forum on here that seems to fit something like this so here it is
We are playing over Discord for voice and general chatting between games, and Roll20 for the gameboard, character sheets and dice rolling.
For session 0 we got together for a few hours this sunday evening to do charaacter/tribe generation. I and two of the players are european, and the fourth is american, but with a freelance job so she can join on our usual time on fridays (evening for us, day for her).
Everything went as well as can be expected really, some things were agreed on with consensus, some things were voted on, and nobody got upset as far as I could tell. Fortunately one of the players took it upon himself to read all the text that needed it so I could relax and listen most of the session, and only interject when I felt someone was quiet for too long or I thought something needed a little more fleshing out.
What came out of the session was a tribe of Relics, interested in Reclaiming old technology to restore the giant crawler they’re based out of to a functioning state. They will approach their problems with a reputation for Daring action and a mix of tactics, since they have a naive Shark with a past in an advanced enclave, a Reaper with poor self-esteem and a drunk Driver with enemies in his past (and a stolen car).
Having gotten the crawler to run temporarily, the AI SIRI awoke inside it, and sometimes communicates to them. Leaving with it greatly upset the violent cult Thunder’s Children, who had claimed it for their own but didn’t have the expertise needed to make use of it.
When it broke down for the final time they were near the fortress-prison of the bodytank-wearing group of elite mercenaries the Iron Maidens. They managed to trade and negotiate for supplies the maidens didn’t need, enough for a Farm on the deck of the crawler, and aided them in a raid that netted them tools for a Workshop. The target of the raid, the apocalyptically religious raider group the Free Radicals were less amused by this.
SIRI, the AI, has helped the maidens as well with information, and because of all these factors the Iron Maidens are now the DD’s close allies. Not everyone in the wasteland are happy about artificial life, however, and the Ape Empire has taken notice of the tribe…
The Dashing Delvers (none of them is a writer) (or have great judgement), or Double D’s, are ready(?) for their first real run next week!
I always spend way more time on the gameboard than I probably should, as people in the Blades discord might remember, and ofc this campaign isn’t going to be any different.
The right part of the board is probably going to be replaced by a large computer screen, now that I know that they’re based out of a crawler, and I should change the background from a concrete bunker to metal bulkeads or something.
The screen will have character/tribe sheet elements linked to the sheets with an API script (thanks to deceptive.duality), slightly modded by me (also thanks to deceptive.duality).
Basically I envision it as what SIRI would use to communicate, and to have an excuse for UI elements on the board. In our Blades games I used books and paper for the same functions.
… That’s probably enough for tonight…
Gotta figure out some good sites to go reclaim, some requests from the Maidens, some ways for their many and varied rivals to interfere etc…