I am a huge fan and user of Francesco Pregliasco’s Expanded Entanglements. But doing entanglements based on heat always felt funny. I liked the idea of doing things off of wanted level more, as a few others have talked about here as well. So I took Francesco’s work as inspiration and created a wanted-level based expanded entanglements. I did it as a googlesheet, that way if you hover over an item, the description appears as a cell note. You can also read the descriptions below (good if you print it).
I used almost all of Francesco’s work and added a small number of new ones to fill in the gaps made by the new layout.
if anyone would enjoy providing feedback, here are some of the new entanglements I dreamed up (and haven’t playtested yet):
Pestilence. A disease rips through your District. Start a 4-Clock “Pestilence Passes.” At the start of each downtime make a 2d Roll Fortune and add the relevant number of ticks. Each downtime until the Clock fills you must either lock down and lose the benefits of ALL of your claims until it passes - OR - Make a 2d Fortune Roll and distribute that many ticks of harm among your cohorts. Is this pestilence a traditional disease? An infestation of dangerous creatures? An arcane blight? How dies it manifest itself? How does it change the political landscape for your allies & enemies?
Ransom. One of your most valuable friends is kidnapped. Pay 4 coin - or - let your contact be killed - or - run your very next Score to rescue them. What impact do your actions have on your crew’s reputation?
Bluecoat Lockdown. The Bluecoats have had enough! They raid all of your claims and known haunts, inflicting one harm to every one of your cohorts at the start of each downtime AND removing the benefits for ALL of your claims until: you offer a PC up for arrest - OR - Bribe the precinct captain with 6 coin - OR - complete a Score to move their attention elsewhere. How do Bluecoats start complicating your Scores? How do your allies & enemies respond?
If it proves useful to anyone, or you have suggestions, let me know.