I know the second campaign is supposed to include a playbook for the Mercy, but until that comes out, here’s something I threw together. Note that Mercies do not count as Legion personnel for Engagement rolls (they are not members of the Legion), but they do count as “Medics” for any missions that list a Medic as a requirement.
The Mercy is built around the use of Weave in service to Asrika, with a very basic knowledge of medicine compared to the Medic but whose main role is throwing themselves into harm’s way to protect others. I think the Special Abilities are fairly well-balanced and reflect the core concept of the Mercy and the followers of Asrika as presented in the book.
Feedback is very welcome!
- Weave: 1
- Sway: 1
- Maneuver : 2
A Weave use allows a Mercy to heal someone else’s injury by taking that injury on themselves, although they heal from it more swiftly. When healing a wounded individual, the Mercy suffers the same Harm as their patient at one level lower, and their patient removes that Harm. Harm taken in this manner cannot be Resisted down by the Mercy. If the Harm the Mercy takes is Level 1, the Mercy suffers from the injury for only a few moments before it heals. If a Mercy is able to act quickly enough, they may be able to take a Level 4 Harm from a patient, becoming incapacitated; it is possible for a Mercy to take a level 5 Harm or higher to save someone else at the cost of their own life.
Bruno Caulfleur has taken a level 1 Harm, “sprained wrist” and two level 2 Harms “gut stabbed” and “bitten.” Sainte Augustine the Mercy spends a use of Weave to heal Bruno, and Sainte’s player marks “gut stabbed” as a Level 1 Harm. Bruno’s player removes the “gut stabbed” injury.
- Asrika’s Blessing: When spending a use of Weave to heal someone else’s injuries, the Mercy can spend two Stress to remove up to a Level four Harm from someone else and take only a Level 2 Harm in return. This Ability cannot be taken as a Veteran Advance.
- Asrika’s Succor: The Mercy can spend a use of Weave to grant eternal rest to one undead creature, striking it (truly) dead immediately and permanently. No power nor necromancy can raise it again. The Mercy must be able to touch the creature. This Ability cannot be taken as a Veteran Advance.
- Spread the Pain: By spending a use of Weave, the Mercy may transfer one or more of their own injuries to a willing recipient. This Harm cannot be Resisted and its Level is not reduced. As long as the recipient is not killed, this act does not cause Corruption (but is nonetheless disturbing to watch). By taking one point of Corruption, the Mercy can instead transfer one or more of their injuries to an unwilling recipient; if this action kills the target, the Mercy takes another point of Corruption. This Ability cannot be taken as a Veteran Advance.
- Mercy for the Healer: Gain +1d Sway when attempting to convince a hostile living being to ignore and spare them and their patients, or when leveraging their status as a healer to gain information or settle disputes.
- Asrika’s Shield: When performing a Protect action, gain +1d to the Resistance roll and reduce the final Stress cost by 1 point (no lower than 0). Gain +1d Prowess Resistance against pain, injury, and exhaustion.
- Medical Assistance: When a Medic is performing battlefield surgery or first aid, Assisting them also increases the Medic’s level of Effect by one.
- Like an Angel: When moving to assist the injured, gain +1d to Maneuver in order to reach the injured or to drag them out of the fight and into safety.
- Medic’s Kit
- Holy Symbol of Mercy
- Mark of the Healing Goddess
- Fine Pistol
- Blackshot Ammo x5
- Fine Reliquary (replaces Reliquary from Light Load)
- Fine Shield (replaces Shield from Medium Load)
- Fine Heavy Armor (replaces Armor from Medium Load)