Hello, Good day to all.
Basically, one of my PCs has the classic “came from a rich family but lost all the money” background and thus, his main object is to have a big stash to regain his lifestyle.
We are already a few sessions and he already intents to get the Slide’s “Something from the Side” ability and while crew reward is a thing, it’s a small cut so he wants more. Together, we thought about a “Freelancer” downtime action so he can get some money from the side.
Right now, the rules are:
Freelance
Work a contact (that is willing to pay) for some extra coin on the side. You get coin equal to the Contractor’s Lifestyle at the end of the downtime phase. Roll a trait. The results indicates the outcome of the job (Crit: You are beyond expectation, gain additional coins at GM’s discretion; 6: You perform well and nothing special happens; 4-5: Some complications arise, choose one job inconvenience (see below); 1-3: The job is botched, you and the GM choose one job inconvenience each).
Job Inconveniences:
Workplace Injury: Take one Level 1 Harm;
Tiresome Day: Take two stress;
Underperformance: Pay is reduced at GM’s discretion (but never to 0 or less!);
Rising Irritation: Advance a 4-tick clock “(NPC’s name) had enough”.
Older versions
Version 0.1 (Original Ideia)
Freelance
Work for one of your contacts for some extra coin on the side. Roll a trait. The results indicates the outcome of the job (1-3: The job is botched, select or roll an additional entanglement; 4-5: You do what you must, gain (Contractor’s Lifestyle - 1) coins; 6: You perform well, gain (Contractor’s Lifestyle) coins; Crit: You are beyond expectation, gain (Contractor’s Lifestyle + 1) coins)
We haven’t tried it out yet, so I wanted to share this idea and know your opinion on it.
Is it interesting? Are there other options in the book for this?
What could be improved?