Hey. I’m planning a game with my kids - in Zelda BOTW universe - and I’d like to use a streamlined version of BITD. We played once this summer and it worked well, but it was largely improvised, so there is certainly room for improvement. For the record, my kids are 6 and 9yo.
What I did last time:
- used the dice mechanic as is, with failure, success and partial success. works great.
- removed the actions and attributes entirely, replaced it with 3 “aspects” a la Fate or Trophy Dark. Each aspect that applies to the situation gives you one die.
- no stress track
- no resistance roll
I’d like to improve upon the last two points, because they give leverage to the players.
For the stress, I’m wondering how to regain stress - I think the stress relief mechanic is too involved for kids.
For the resistance rolls, as there are no attributes/actions, I would have to find something else to roll.
Any idea, suggestions?