Hello, again, everyone!
I did a search through the forums and the PDF, and my grasp of the load concept is limited. The rules are very vague and seem to only factor in load for dramatic purposes, as more of a, “Just look at yourself! You’re loaded for bear!” (Or, “It’s me Bren gun!” for my fellow Lock, Stock and Two Smoking Barrels fans.)
What I would like is a tangible detriment that I can pass to my players when they load up gluttonously.
How do you use it?
I met a Scum & Villainy GM who engineered the rules to accommodate a high-seas adventure, and simply tacked stressed based on load.
I think I might use it as a sort of “random encounter” roll during loadout at the top of the score, but draw on the result somewhere in the middle or in the aftermath to keep from slowing down the initial engagement. Fortune +/- light or heavy load, and failure determining the tier of who they bump into relative to the group…
What else? Can anyone either expand on the rules or brainstorm with me on some ideas?
— James
Edit/PS - I think I’ll also ask the party to all load up the same, to smooth things out. I figure gangs would encourage their fellow members to pack appropriately. (See Bren gun example, or, “Ummm… you’re not bringing your potions? Where’s your spirit mask?”)