We have a group that, at max, has 7 people. Often some can’t make it on a particular week but sometimes (50%?) we get everyone. I know the section on p 437 talks about 5 players + GM, so I was wondering about 6 + GM and possible changes. Given the troupe structure of the game we can obviously swap around PCs and roles each week if necessary.
Would it be feasible to run with 6 PCs, or would we be better only doing so on weeks with fewer players?
Also, somewhat related, are there guidelines for opposition to include? I know that one of the starting missions mentions opposition i.e. Horned One (Elite, Infamous and 2+ squads). The Mission chapter (p 214) doesn’t really mention scaling of opposition though. Is this merely a hand wave/story based consideration or is there some useful rule of thumb? I’ve been GMing long enough to hand wave these things but sometimes a framework is useful.