I could use clarification on a couple unrelated questions that came up in our last session:
Desperate roll advancements (p. 48). The book states that as soon as one fills an XP track, one takes an advancement. In the case of XP garnered through desperate rolls, this would suggest that advancements could occur mid-play. I don’t personally like the idea of mid-play advancements, but perhaps that’s just the force of habit. I am curious whether anyone can a) clarify the intent of the rules, and b) share their experience with mid-play advancements. Are you allowing them? How have they “felt”, both in a game context and a story context?
Vials of electroplasm. Under “Standard Items” (p. 88), beneath “Arcane Implements”, the last item mentioned is “A vial of electroplasm, designed to break and splatter on impact.” My players are asking me what one uses them for. They read a little bit like grenades, but it’s vague – perhaps purposefully. If someone knows what use the vials serve, and/or what use they have served in your campaign, it would be much appreciated!
I should add that we are having a blast. We just had our tenth session last night, and will likely close out season one in the next session or two, with many stories left to explore.