Hi BoB fans!
I’m not too sure about the quantity of alchemicals the Legion alchemist is supposed to produce (or acquire). When they complete a LTP, for example to produce Chembalm or Owlsight, is that treated as other “resources”, meaning a line on the Quartermaster sheet, with 3 uses, and each use would equip a full mission? That seems alright for Owlsight or Deep, but too much for Chembalm.
The alchemicals listed on page 76 are known designs (or?): Chembalm, Deep, Owlsight, Rage venom. The Medic (meaning the QM) can have them for his bandolier even without an Alchemist (yes?). But… how many people can the Medic treat with one dose from the bandolier? One legionnaire only? Would that be what’s different from a “use” of an alchemical produced by an alchemist, which would serve for the full squad?
Alchemists are at least twice said to be able to treat “arcane” or “mystic” disease. Wouldn’t that mean that they are able to treat or cure Corruption? What’s Corruption if not an “arcane” or “mystic” disease? And if it’s not, then it’s a toxin or poison… and can be neutralized (or cured) by Chembalm? Yes? or no? and how efficiently?
(answer: depends on your table… I know!) And… wouldn’t that mean that the alchemist can treat themselves from the corruption they suffer from their work? I guess it would be a bit useless to have the Alchemist produce things just to be able to cure himself… that would have to be balanced.
My own take on it: during Rest and Recuperation, a use of Chembalm could be spent to reduce Corruption by one for all Legionnaires suffering from it. In the field, a dose of Chembalm would allow a PC to erase one point of corruption. But it comes after the wound, so it wouldn’t prevent a legionnaire from suffering from Blight, as a Reliquary could (by reducing the Corruption suffered).