It’s a little early to say. There’s things I’ve noticed that I suppose might be viewed us bugs by some but features by others. I’m totally in the tank for this game, so I may not be the most reliable narrator.
So, in no particular order, so far: I now know the campaign arc and can help our Commander and Quartermaster make educated guesses about how to proceed. Playing a different role really helps it feel like a different game.
Playing through a second time as player really reinforces the feel of a repeat playthrough of a video game. Like, I know the broad outline, but it’s like playing a different class in DA: Inquisition where I’ll get some of the same set pieces (though I am going to not-so-subtly push to go a different route than the other 2 games I played, both of which went through the Forest) while seeing new stuff and replaying some scenes with much better understanding of how the rules work.
It’s still a VERY dense game with lots of overhead and I get stuff wrong, or misremember even after 2 dozen sessions. It’s never anything that feels, like, critical, but it can be occasionally frustrating to realize I’ve been doing something not-by-the-book all this time, and wonder how our campaign would have gone if I did it ‘right’. But then I remember we had fun and let it go.
Roll20 is absolutely a huge boon and arguably crucial to playing this online. I generally just go with a character keeper and dice roller when playing online, but there’s enough bookkeeping here that having a professionally-designed tool to manage it is a lifesaver.
Thrilled to be playing with a different Chosen and combo of Broken than I’ve had before, it’s already created a significantly different sense of what the Legion is afraid of and what they’re thinking about in terms of strategy. Maybe my favorite thing about the replays.
More will probably resolve as we play through. Next game, and update, tomorrow, from the bucolic vistas of Plainsworth.