If you were running a short campaign (3-5 sessions) of Blades, what adjustments would you make to the game and how you ran it? Why? In particular, I was thinking about:
- Are there any rules that you’d omit?
- How might the GM ensure that some part of the story, character arcs, etc. has a satisfying resolution for the players? As I understand it, the game discourages the GM from steering the game towards certain outcomes and instead encourages them to allow player goals, faction desires, etc. to create an interesting story. However, I’m concerned that these player/faction motivations won’t lead anywhere significant after 3-5 sessions so I’m wondering if the GM should steer the story more than they would for a longer campaign
For context, my players and I are new to Blades and this will be my first time GMing something that’s not a one-shot, one-page RPG. I’ve found posts about running Blades as a one-shot but they seem to trim out more than necessary for a micro campaign.