I’m GMing Bluecoats: The Ghoul Case with Lauren and Stras. I have a feeling this game is going to inspire a bunch of threads, podcast episodes and blog posts for me (the prep that goes into an investigative game rather than a scoundrel’s game, having a rules wing-man and the GM+2 player dynamic) but for now, this is what is up.
Last night we played for four hours or so. With a GM and 2 players, we cover a ton of ground. We move quickly and often get done 2 jobs (investigations in this case but you get my drift) per session. The problem is that they get XP at the end of the session, not after each investigation.
They are very often getting 2xp in almost every category.
Are my players being cheated out of sweet, sweet XP because we move quickly and efficiently?
Should we figure out a different way to measure our sessions?
Should someone note XP gains on a side sheet and when we are mostly full up jump into XP awards at the next good opportunity?
Thoughts appreciated. Thanks