Here’s the situation: The crew has two possible scores. One is to destroy a Billhook dog fighting den, and two, to steal a case of Spark from a Bluecoat station. Come to find out, the Bluecoat station is only a few blocks from the Billhook turf, so the crew decide to unleash their Leech and blow the dog fighting joint to smithereens and use the explosion as a distraction for the Bluecoats so that they can then sneak in there and get that Spark.
During our last session the crew pulled off job one pretty handily. The Billhook turf has gone up in a lovely, loud, explosion and they are now heading to the Bluecoat station for Score #2. We had to quit that session and the intention was to jump right back in this coming session. But as we were wrapping up, one of the players asked, if this Spark theft is a whole other score, does that mean that their score #1 downtime just gets skipped?
Good question! And one I hadn’t considered. How would you handle this? The crew is down some stress, but there’s no time for vices or any kind of real downtime.
I guess I could just tell them they should have thought of that beforehand, but that seems a little rough, not to mention it puts mechanics before fiction.