I’m about to start up a new BitD game. My main experience is with running PbtA games, and I have run a few sessions of BitD before.
The main issue that I have with starting up a new game is needing to do a lot of exposition at the start in order to explain what the backgrounds are: Akoros, Skovlan etc. I’m also not super into the different cultures being described by what skin colour they tend to have, and I feel that this exposition means we miss out on some of that awesome PtbA structured world building stuff that we get to do when we create Apocalypse World characters or Dungeon World Characters for example.
The other issue that I have is trying to make the game a bit more explicitly queer, in a world where we are breaking all of the imperial laws lets have some fun with gender as well! So I was pretty inspired by Avery Adler’sDream Askew game, and also found some of Andrew Gillis’ Girl by Moonlight worldbuilding stuff really interesting as well and had a go at making a few sheets for a BitD game to work alongside the playbook sheets.
Does anyone else have their own ideas how to make that exposition part a bit more engaging and collaborative?