I’m starting to try and fit a setting I’d long had kicking around my head to the FitD system. Biggest thing that trips me up right now is what actions to use; the setting is something of a blend between Indiana Jones meets Men in Black meets X-Men, so conspiracies and secret agents, superpowers, gadgets and tech, and ancient mystery.
I’m torn because I very much like the idea of having an Engineer skill as well as a Hack skill, Engineer being made for deliberate but slow building and modifying, and Hack being for quick and dirty creation and modification. This ultimately lumps some five skills into Insight, and leaves Prowess with three. I’d put Hunt into prowess, but it doesn’t quite fit.
Anyone have any thoughts? Is splitting tinker into two categories perhaps a bit overkill?