A few questions:
With “Dark Visions” (Liberty restores 1 less stress), when supply is spent on Liberty, I assume the players gets the better of 2 (3-1) or all of their Stress but one returned? Also, has anyone used this in their games? How much does it reduce player fun because they can’t push/resist/team work as much? Is it a strong challenge or too much?
With Breaker’s “Modern Warfare”, her line troops carry Fine arms and armor. The italic text says “this elevates the threat of troops that use arms and armor by 1”. Does this mean that they should also do Corruption 2? (My intuition is no, because they’re still Threat 1, and attacks with weapons don’t usually deal corruption.)
What happens when combining “Toxic Mutagen” (+1 to corruption when troops wound someone) to “Modern Warfare”? Now weapon attacks should deal Corruption, but it’s not clear whether that should be 2 Corruption (Threat 1 + 1), or 3 Corruption (Threat 2 because of fine arms + 1)?