Caveat Emptor (v0.2.6) Lancer Origins

I’m very taken by the concept of life paths (as seen in Burning Wheel and Shadowrun) and Traveler’s (in)famous gambler’s ruin-esc character creation system. I am attempting to do generate a similar system, but I cannot seem to get the balance quite right to make it feel like a lethal but potentially rewarding character generation system. I am also heavily enamored with Dogs in the Vineyard’s chargen capstone where players are able to get a little extra something for their character if they do a ten minute solo adventure with the GM.

I’m very interested in synthesizing a mechano-narrative system that incorporates these very disparate systems.

Right now, at chargen I offer one action rating or playbook experience point or Clout (my rendering of Rep and Coin into a single currency) for each question answered by the player:

  1. Who are your people?
  2. How did you get the suit you wear now?
  3. What got you into the Lancer’s life?
  4. Who can turn your world upside down?
  5. What annoying quirk does your suit have?
  6. What extraordinary sight changed you forever?
  7. How did you get those scars?
  8. What do you do to cope with stress?
  9. Who have you sworn to never aid or assist?

I’m going to do some more research, but any assistance you could give would be great

3 posts were merged into an existing topic: Caveat Emptor (Buyer Beware)