Conceptualizing guns in BitD


#1

In all of you all’s games. How are you conceptualizing guns?
Are we going flintlock pistol, six shooters, have yours players crafted some crazy spirit energy consuming rail gun?


(Ben Morgan) #2

For my game, if they’re regular pistols, they’re single shot flintlock style, or maybe a small pepper box holdout pistol. Hounds (and Imperial Military) have access to slightly more advanced models, maybe two-shot revolvers. Ammunition is very crude cartridges at this point (so you’re not manually pouring powder and packing wadding for each shot, but your ammo is easily fouled by environment & such).

Someone mentioned elsewhere on this forum that in their campaign, rifles were outlawed (being the province of the military only), I’ll probably do it this way next time I run a campaign.


(Mr Hollins) #3

Our group envisioned something like this:

Tier 0: Homemade, imprecise, single-shot weapons. Tube guns. Flintlocks. Muskets.
Tier 1: Superior manufacture, single-shot weapons,
Tier 2: Proper single-shot rifles. double-barreled weapons and pepperboxes.
Tier 3: Primitive frontloading revolvers. Heavy rifles.
Tier 4: Backloading revolvers. Rifles with cartridges.


(Sean Clancy) #4

For pistols, I’m imagining ahistorical variations on the Lancaster: https://en.wikipedia.org/wiki/Lancaster_pistol. Big, break-action pieces with brass cartridges, mostly single-shot. If a weapon can fire multiple times, it probably has multiple barrels.


#5

For the crew I play with, we have decided that the most common guns are flintlock, single shot. They can be deadly, but also inaccurate and hard to reload. Hounds have better than average weapons, each one allowing them double the shots.

Because of these limitations, both the Lurk and Spider have opted to use other ranged weapons, like composite bows and chakrams.


#6

Since it’s difficult, but possible to fire rapidly, I picture the guns as being rudimentary revolvers, prone to jamming unless you time it just right.


(Adam Schwaninger) #7

We didn’t worry about it too much but guns in our campaign were somewhere between flintlocks and percussion caps. The Hound had duck-foot/pepperbox pistols and that’s why she could fire a bunch of shots.

It doesn’t make a big difference, though - they could’ve been Uzis and it would’ve been fine.


(Lexi) #8

I tend to envision them as being simple breech-loaders, more or less, with upper tier rifles pushing into bolt-action territory - almost purely on the aesthetics of the bolt, to be fair.

In my current campaign, the Imperial military is developing an experimental rifle using a stripper clip which is basically the M1 Garand, developed in the wake of the Skovlan war, and it is super ultra illegal to have.


(Daniel) #9

The art in the book all looks pretty flintlocky so I’ve always gone that way. Single shot also keeps them from getting too OP. My players don’t know this yet, but I’ve decided part of how the Unity War in Skovlan was won by the Imperium is through the invention of early revolvers and repeaters. They’re a smuggler crew currently stuck in Skovlan, so the discovery might be dangerous as Hell, but it could turn very lucrative if they can get a connection on runnin’ them guns out to where they don’t belong.


(Simon Hibbs) #10

I’d say mainly flintlocks or earlier mechanisms would be by far the most common, with percussion cap systems just becoming available and becoming standard army issue. The Hunter’s “barrage of rapid fire ability” could be supplied by the matched pair of double barrel pistols, or alternatively could be a Volley Gun, requiring pushing yourself due to the harsh recoil.

My main reasoning is the matched pair of double barrel pistols only make sense in a pre-revolver era, which means no metal cartridges. Needle Rifles like the Dreyse might turn up as advanced custom built specials during the game and might offer the ability to lay down enough volume of fire to count as a barrage.


#11

In my game I described guns as heavy breechloaders like you can see on page 89 of the PDF, and later I asked a gun nerd about them. She said “looks like a howdah gun” and linked me this one:

Full post: https://qsy-complains-a-lot.tumblr.com/post/158000361619/pinfire-howdah-pistol-manufactured-in-the

Single shot, breechloading, but not that slow to reload. Probably paper cartridges for the consequence/bargain opportunities :wink:

I’d advice anyone to look through Qsy’s blog btw, at least the “oddity” and “howdah” tags.


(John Harper) #12

Yep, that’s what they’re based on.

“Slow” is relative… basically, it’s tricky to fire twice in quick succession.


(Felix (they/them)) #13

My crew primarily uses slow single-shots, with the exception of a former trained sniper who’s got access to some better equipment (really, we just wanted him to be able to pull cool stunts), and an NPC faction who is manufacturing some heavier, electroplasm-fueld weaponry capable of some truly heinous shit.


(Peter Cobcroft) #14

I tend to go with the Dishonored aesthetic for every visual as my default.


#15

For our unions-and-revolutions-rising-up game in coalridge, we’ve went crazy on the whole second industrial revolution thing. Generally people’ve run around with double-barreled shotguns, early slow-to-reload revolvers, breech-loading and bolt-action rifles, and so forth. At the high end, we’ve seen some ‘actual’ revolvers (think colt single action army) lever-action and revolver-based repeating rifles. The imperial military of course has rifles with bayonets for the aesthetic, and they most certainly have a gatling gun lying around somewhere. Generally i’ve described it as civil war-era weaponry and it’s gone quite well thus far.