I’m currently working on a dark fantasy FITD with a strong emphasis on spellcasting and magic. As a result each of the character Playbooks has ended up with tons of special abilities, all of which can be levelled up to an increased Tier.
I don’t want to lose the ‘crew as character’ aspect of BITD, but I’m wondering whether it would be overkill for the crew to also have tons of special abilities. Maybe having ‘perks’ for each crew type and then focusing on access to equipment, transport and/or lair upgrades would be better.
Interested to know what anyone else has done in their FITD projects.