I have a question for you. Recently one of my characters, belonging to a crew of shadows, has expressed the desire of gaining access to the ability of a different crew playbook, the “ghost passage” (smugglers). Just for him, as a “permanent skill” of sort. It does fit the interpretation, so no problem there.
My question is rather: how would you deal with that? Would you concede such skill or not? I have considered to set a 8-clock in order for him to gain such skill as personal ability, but not sure if that would be game-breaking (as crew abilities are meant to be for the crew, not for the players) …
suggestions/help are very welcome, as usual!