Hey everyone! My hack Deathwish is hopefully finally ready for public review!
Definitely looking for feedback, and if anyone tries to run it, I’d love to hear about it.
The genre is “western meets fantasy”, and the main setting hook is alchemy, 12 emotionally-reactive elements that interact with each other to produce all the supernatural phenomenon in the setting.
The intended play-style is designed heavily around tactical problem solving, and as a consequence items and setting elements are far more detailed than would usually be needed in a FitD game. This gives a strong mechanical framework for players, GMs, and even different play groups to evaluate builds, plans, and solutions consistently.