Greetings! I’m running 2 games at once currently and one common hardship I’ve run into as a GM is conveying depth to the Broken as antagonists. There’s a lot of potential to them, a lot of tragedy, but as there’s very little contact between them and the players, it’s hard to present it narratively. I plan to have the players be captured at some point, I’ve used interactions with the few coherent npcs (overheard dialogue, interrogation) to try and characterize the henchmens and their Broken. A few rumors here and there during back at camp. Any other tips on how to flesh them out?
I’m also looking for help for each specific Broken. It’s kinda easy to setup with Render, he has human henchmen from the get go, but he’s rather onesided as a character. It’s harder with Breaker, what do witches talk about around a campfire? (I’ve ran mine as semicoherent possessed and disturbing monsters) Blighter’s minions are at best raving maniacs, at worst mute.
Thanks for your help!