I’m poking around with building a FitD hack, and Band of Blades does some really neat things. I’m curious about one particular design decision right now: why are Specialist Actions actions? Having a non-rolled Action feels a little wonky (though I saw they were rolled at one point, and playtesting evolved away from it), and in general, the Specialist Actions seem a little like BitD’s Special Armor abilities, which are governed by Special Abilities.
Was it to ensure that, for example, every Heavy has Anchor? Is it vestigial from when they were rolled Actions? Am I missing some key context?
Thanks so much!