I’ve been working on by own FitD game and it’s going well. It’s quite a big project and I don’t want to go into any details at this point, but I’m looking for some help as I’ve come across something rather challening.
In my game, you get to play people who have died and been transported to what is not quite hell, but a place often resembling hell. Before they died, they mostly led quite interesting lives on Earth and I imagine many died a violent death.
As a consequence, I imagine that a lot of PCs would sport scars and some are even disfigured. I want to make mutilations an option for players to choose when creating their characters. This could make PCs more interesting and the game a lot darker and more challening. (It’s a game dealing with very heavy themes such as death, despair, weltschmerz, ostracism, morality and generally the dark side of human nature as well as how to make our world a better place - it’s a long story ).
The obvious problem is: Why would any player ever choose to have a disfigured character?
Is there any way to balance the scales if you have a missing arm, leg, eye etc.?