I’ve finally gotten this hack to a point where it can be playtested!! It’s still majorly a work in progress, but enough of the elements are there to begin playing.
This is a dungeon crawling hack heavily inspired by Dylan Green’s Blades Against Darkness. I was so excited by it that I couldn’t wait for it to come out and built this hack. The dungeon delving system borrows quite a bit from Blades Against Darkness (or at least the earlier versions), but I hope that this goes enough in its own direction that it can provide a lot of fun without trying to take up the same creative space.
In Dungeons in the Dark you play as a classic fantasy adventurer. The character playbooks are based upon many of the classic D&D or Dungeon World classes. The guild playbooks (Dungeons’ version of crews) hone in on different adventuring party themes: archaeologists digging up ancient secrets, crusaders going on religious quests, hunters stalking and bagging powerful monsters, infiltrators breaking and entering, mercenaries fighting for pay, and troupes plumbing the depths for interesting stories to tell.
One major feature of this game is the dungeons system. Instead of being associated with specific crews, the claims are locales found in the dungeon. Between the general claims common to all dungeons, the unique claims, and various points of interest, each dungeon has an expansive hex map. No two delves are the same, even if they take the same paths through the dungeon.
Check it out at https://nyroka.itch.io/dungeons-in-the-dark (password: dungeons-in-the-dark). Like I said, this is still very much a work in progress. For anything not completed (such as the NPC guilds and many of the factions), use your own creativity. Heck, feel free to share your take on any of the setting pieces. If you have any feedback I’d love to hear! If you like it enough, consider donating