Welcome prospective agents, to the External Containment Bureau! I and the team are collaborating to bring you a doozy of a game this February for Zine Quest 3 and I thought I’d stop by to explain a few things!
In ECB, players will take on the role of Agents working in secret to Identify sources of paranormal activity, Obfuscate its existence, and Contain the threat.
You’ll be sent out on missions to investigate locations of interest, seal interdimensional portals, and collect items infused with Resonance, a measure of the external forces seeking to intrude on our reality.
Being an Agent is easy. After each foray you’ll have to answer to your director. You might get caught up in inter-department drama, be transferred to a new department, or develop amazing psychic powers.
Manage your Resonance, work closely with your partners, and you might just earn yourself a commendation. Get too close to the phenomena and you’re bound to become one yourself.
As the core entry in the [Redacted Materials] collection, ECB is designed to be easy to understand and a breeze to play. Character creation is quick and each mission is easily created with a handful of improvised elements.
Not a fan of the X-Files or Control? That’s OK. ECB is simple to hack with clear directions and a focus on improvisational play. If there’s a mystery to be solved, the [Redacted Materials] collection will get it done.
If this is of interest to you, feel free to ask questions here and subscribe to our Kickstarter at the link below!
https://www.kickstarter.com/projects/mythicgazetteer/external-containment-bureau-a-zine-quest-rpg