https://twitter.com/RevRyeBread/status/1394680798054424590?s=20
Hello! I made a game that I’m describing as “Reversed Forged In the Dark”, it’s a system that is focused entirely on downtime with an abstracted action phase! I’ve also simplified some of the bigger notes of FitD- There are no stats, there is no effect, just positioning.
I like it alot, and I just wanted to share it!