Heart Clutcher, Broken servant of the Cinder King
Clutcher was once Olia, priestess of Hearth, the Bartan god of love and compassion. A wanderer and a pacifist, Hearth drove Olia to preventing conflict and rekindle bonds. It was a shock to all when Hearth Chose in the face of a coming war. She traveled with the army, calming tensions, boosting morale, and healing soldiers with her ability to shape flesh and minds. It’s said Olia was the first to be broken at The Great Breaking while trying to sue for peace with the Cinder King and put an end to the war. Some even say she would have succeeded if not for Zora and Valaisim, who would accept nothing short of the Cinder King’s head.
Clutcher is writhing mass of flesh, the minor flesh manipulating powers she once had have been thrown out of control by the corruption. She cries out with need and desire, grasping any within arms reach close, spreading her corruption. She is not a skilled tactician and some might even say she is mad, but there is a method to her madness and her followers jump to her command faster than any other broken.
Stalker Horror: being watched, being deceived, jealousy, obsession, things usually good turning sour, hurting those who do not hate you.
Clutcher called the blessed of Hearth to her and held them to her corrupted bosom. Gremlins can appear in any mission.
GIFT OF CHANGING
Clutcher holds her favored friends close, letting her warping flesh wash over them. Succubus can appear in any mission.
Clutcher corrupts the spirits of mist in the mountains and steals from them Whistful Essence. Watchers can appear in any mission.
Clutcher has grown a network of spies and informants so vast the Legion is incapable of making moves she is not aware of. All engagement roles that rely on stealth or secrecy get -1d.
Clutcher has placed lines of trepidation and insecurity in the minds of the Legion. The Liberty action increases morale by one less.
Clutcher sends representatives far ahead of her troops and already has a relationship in areas before you arrive. New locations the Legion visits have 1 pressure to begin.
Clutcher shares her corrupt flesh with her servants. All legionnaires who come in physical contact with any of Clutcher’s troops gain +1 corruption.
Clutcher’s troops express more and more of their humanity. Engagement rolls for Assault missions get -1d.
Clutcher’s troops are mostly Friendlies (10 to 16) usually supported by two Gifters and 2-5 gremlins who guide them. Without supervision, Friendlies tend to run in a frantic disorganized manor in search of living to drag back to Clutcher even if they don’t know where to find them. Line troops are considered threat 1 opponents.
FRIENDLIES: Warped with huge grins, tears constantly streaming down their face. Parts of their minds are still alive, stuck in an undead body that moves according to Clutcher’s will. The results vary, some crying out for help as their hands move to attack legionnaires, some entreat the legionnaires to join them, some beg for true death, and some smile silently. They tend to employ hooks, spiked chains, and nets in combat.
GIFTERS: Originally a holy order devoted to helping others, Gifters still offer help but at a terrible cost. Pacifists in life and still pacifists after the breaking, Gifters are known for saving legionnaires’ lives on the battlefield with emergency surgery, but the legionnaires are never the same after. In many battalions there is a standing order to expel anyone who’s gone under a Gifter’s knife.
Standard effect: corruption equal to threat level plus one
Additional healing effect: mark a healing box and mark corruption equal to the level of harm
GREMLINS: Flying creatures the size of children. Once blessed by Hearth, now share Clutcher’s curse. They are well known for stealing livestock, sabotaging machinery, burning crops, whatever they can to make people desperate and in need of aid. Aid that Clutcher is more than happy to provide.
SUCCUBUS: Undead who have been held to Clutcher’s bosom and given enough of her unstable flesh to give them minor shape changing powers, a greater control over their expressions, and the ability to pass as living. They spread love and corruption, well known for seduction, jealousy, and infiltrating camp followers.
WATCHERS: Undead infused with whistful essence, they phase from physical interaction for a time. Known for being spies, unnerving presences, and units that can calmly walk through fortifications or into the back lines and manifest themselves as a fighting force.
THE CLOCKMAKER: A Gifter who has overcome their pacifism by gifting bombs and clockwork horrors to Clutcher’s enemies. Known for installing traps and leaving deadly gifts for legionnaires.
PASSION: A succubus who flies into a blind rage upon being denied their passion, killing out of jealousy. Having stolen a vial of cinderblood, Passion can shape change into a huge muscular version of themselves, their flesh constantly writhing with transformation.
TOOTH FAIRY: A gremlin that has grown accustomed to stealing pieces of people instead of just their belongings. Carries large knives and pliers.
EMESARY: A friendly whose alive bits are totally committed to Clutcher, a devout believer. Comes to towns with Gifters and Succubus to offer gifts and turn the populous willingly.
MIND WORM: A Gifter who’s manifested the ability to gift individual’s minds. Suggestions, compulsions, false images, fears. He is often in Clutcher’s presence and some might wonder if the broken has become his puppet as well. Mind Worm was once known as soother who would use his powers to calm pain and grief and suffering.
GHOST BLOOD: A watcher assassin who has gained incredible control of their ability to phase in and out. Regularly kills by phasing into existence with their hand in the target’s chest. The only thing to do when Ghost Blood is after you is run longer than they can stay phased.