Anyone have any favorite home-brew special abilities or hacks of those in the rulebook?
Some of my crew’s favorites:
To reward people for helping the team…
Team Player: You gain an additional xp trigger: You made a tangible sacrifice to help the crew (spent stress to support a teammate, took harm for a teammate, used personal items/coin/connections, etc.)
We found the Savage Cutter ability a little confusing so made our own version:
Savage Terror: When you unleash physical violence, it’s especially frightening. On a successful violent physical action, lower-tier opponents are frightened, granting you +1 effect on your next action against them. Higher-tier opponents may or may not become frightened (GM discretion).
Our crew has two Tinker oriented players so we liked making a way for them to share knowledge.
Design Translator: Can convert personal long-term recipe/design projects into “Crew Projects.” These projects are 4 ticks larger than the personal clock they are based on. Any crew member may contribute ticks to the clock. Any crew member who contributes at least three ticks is considered to also know the recipe once it is completed (they do NOT have to learn the recipe on their own).
We’ve made up a bunch more that we need to playtest. We’ve put all of ours, all of the book’s, and any other creative-commons ones we’ve found in this airtable. Feel free to use/copy/edit at will :).
What are your favorite ones? May I place them in this database for my team and others to use (with attribution)?