Hey all, tldr: I’m recording our Band of Blades sessions for a future podcast project and could use your help. I’m the GM, and 2/3rd of the group has prior FitD experience. We had our first session (Zora’s starting mission) recently and I’ve been reviewing it as I’ve been editing the audio, and I just feel like I didn’t nail the tense and gritty tone at all. Can you listen (link here) to my group breaching the keep and exfiltrating the Commander and offer me some constructive criticism on how I might better run the game? Am I just spinning myself up?
Through luck and careful positioning, the group managed to completely avoid detection or suffer any consequences (minus stress from a few low rolls on otherwise successful group actions). The uncharacteristically good rolling completely threw me off, and before I knew it the mission was just a total cake walk. I spent WAY too long setting the scene (off the recording) and then felt like I had to make up ground in the session to not end it midway through the mission, but that ended up meaning the sewers were basically empty and Render’s troops were busy at the gates with Zora (who was critting on every clock roll). By the end or the session, no harm was doled out, no dead rookies, and no trauma (though 2 players had 5 stress)… I just feel like I completely dropped the session by not finding ways to inject more danger and tension, but I was so focused on trying to make sure my players understood the mechanics and how to play that I just… didn’t.
I’ve uploaded a rough edit of our session and time-stamped it to the one combat encounter in the entire session: the squad breaching the keep and saving the Commander. The ‘action’ kicks off about 15-20 minutes after the stamp, but I started it there so you’d see how I manage their attempts to plan their breach in case their were errors there. I’m hoping you all can give it a listen and really give me some constructive feedback. I’m a bit embarrassed and nervous to share because I was so confident going into the session, but now that it’s done I feel like I have so much more work to be done to make our next session let alone the rest of the campaign fun.