Sorry for the late response, I had a week of offline time (strange thing nowadays…)
@Scaramouche @StoryWonker @ebrunsell @Tubal @Sohkrates @Antifinity Thanks for the great feedback! Made me think again and made some points more clear for me.
It’s more clear now, that this mechanic should be on the group/crew level.
Reason 1: Feed the crews XP trigger. Especially the inner conflict may benefit here inciting in-character and ooc discussions. I like the idea of temptation stirred, a great theme for the hack anyway. Which pcs will use it, to what end, and will it help the posse/crew or is this more pesonal?
Reason 2: Keeping it more rare. Having multiple PCs able to trigger (pun idented) this per session feels too often to keep it interesting.
About overlapping with push/resist/stress-based mechanics:
Well, it overlapse a bit but not to muchfrom my pov. It grants potency which is a great way to ground it into fiction and It don’t gives extra effect, die, resistance per se but is more helpful in this “no effect” situations against overwhelming obstacles. My group of players is really great to use potency to feed the story and the world at the same time, so I hope to add that into other groups, too, hoping that not too many munchkins will exploid that.
Downside of using it/Frequence of useage:
I love Blades because everything is possible … but you have to pay the price. This is something I want to preserve here, too. You already saw what I did with the questions the player has to anwer to use it, but I think I will pick up the Ace of Diamonds/Ace of Spades idea: Every time a player used the mechanic the Ace is turned around (or the bullet is given to the GM, turing the Silver Bullet into a Doom Buleet) and now the GM is given narrativ control about such a freak/weird/unlikely consequence 'til the end of the run/score. (S)he don’t have to use it but it makes for a great Damocles sword from now on.
Hopefully this will add to that great final action roll I often see at the end of a run/score (my group tend to … put it all on one card), you know, those rolls pushed to deperate/great effect to settle it once and for all? “Awesome group actions everybody! You do it, … but there’s a consequence. You remember this ace of spades you put into my hand? Well, you won’t believe what’s happening…”
I think I will go with the “will refresh during downtime at no cost” option. This way it keeps down the paperwork and it will not be used too often.
And it will be an optional rule, so the group can decided if they want to use it or not. I think the mechanic will have an impact on the tone of the game which is great but may not be ok with every group so I want to leave the decision there.
Thanks again everybody! Your feedback is much appreciated