I had some questions about how firearms, Ammo, and Black Shot worked when selecting loadouts. These may seem obvious, but I wanted to make sure, since I didn’t see it addressed in the book.
Several Specialists and Legionnaires don’t have firearms as part of their standard light/normal/heavy loadouts (Heavy, Scout, Soldier), or only get them if they take a normal loadout or higher (Medic, Officer). If I wanted to spend 1 load to add a musket or pistol to a loadout as a utility item, would I also have to spend another load to add Ammo or Black Shot to make that firearm actually do anything? Firearms don’t automatically come with any amount of ammunition by default, right?
In a similar vein, if a Specialist or Legionnaire has Black Shot equipped (by taking it as a utility item or from the Quartermaster expending a use of Black Shot), do they also need to make sure they bring a firearm to be able to use it? Black Shot just refers to a type of ammunition that must be used in a firearm and is not itself a self-contained weapon, correct?
Is it reasonable to rule that, if a Scout gets Black Shot, they simply have extra Black Arrows?
Basically I wanted to ensure that a) firearms are useless without something to fire (Ammo or Black Shot), and b) Black Shot is useless without something to fire it (firearms or maybe Scout’s bow).