This happened a while ago, so excuse the lack of details.
I had the squad investigating a farm with a stable against Blighter. They found a crow near the stable and were investigating inside. I believe I’d thrown a Consequence against them and a crow had run off as a ‘complication’.
I worked with my players to try something and try to learn the game as intended.
I wanted to do a cinematic moment where the horror broke into the stable and launched a horse at the squad. In D&D I would have had them make a DEX saving throw to avoid the horse.
I suggested it would be 3 Harm (getting hit with a horse, and crushing them) and then the players could use Stress, etc. to manage it.
Is that the right way to handle such a thing?
One player felt the game has very balanced cause and effect/penalties and adding in Harm like that somewhat randomly seemed to upset that balance of give/take.
My player is one who is normally quite good at grasping game concepts, mechanics, and numbers so I agreed that we wouldn’t do that and I’d look into it. He pointed out how few of those hits people could take and that it would hinder the characters and group very quickly.
Maybe that’s fine/that point of the grittiness of the game?
Overall I had a few players really like the game, and some that it just didn’t jive with so we’re trying out other stuff but I do really want to come back, and with some more knowledge!