I’m very excited to see that a few cyberpunk FitD hacks (especially Neon Black) are in development. I have been working and playtesting my own version. I have titled mine as Five Aces. It currently has around 100 hours of playtesting. I describe the setting below:
The year is 2042 CE and the world has changed. Five major Corporations have spent the past twelve years consolidating their power over the world. They have become the national powers and control every level of society. As evidence of their power, the cities pour their bright lights up into the night sky, while a dark, grungy world exists on the streets below the high risers. The cities developed into a place where the development of Cybernetics opened the door to many strange, new skills. This technology quickly became ubiquitous in everyday life and made it easier for the Corporations to control the masses.
This setting takes place in a final holdout against the Corporations’ conquest. This city became known as Beacon. It is a blinding light of hope for the world or a brilliant flash that marks its final fate. After the collapse of all nations from the corruption of money and power, the Corporations divided the world into numerous pieces to fit their needs.
However, during the last struggles of independence from corporate control, a few cities continued fight back. Some might be waiting on the highest bidder. Some might be looking for a sign of hope. This idea led to the founding of Beacon on the ruins of a coastal city whose name most have forgotten. From this city, the five Corporations continue their struggle for the last piece on the board. The victor could claim the prize, but no clear winner can be seen.
Individually, a choice must be made: either remain a pawn on board for these powerful Corporations or find a method or cause to shed their oppression.
The Players have seven playbooks and six Teams to choose from. The focus of the game easily centers around a Team eager to make a name for themselves or fighting a cause to bring change to the city. One aspect of Blades and its various hacks that I love is the design’s intuitive elements to make a Team-based game work while allowing the players an opportunity to explore character development and depth.
Five Aces reaches into the heart and soul of the character and pulls out their true nature. It offers the choice to return the nature or replace it with a machine. This can be explored through a Downtime Activity known as Recharge.
One of the themes for this game is the balance between the various levels of society and how that balance can be disrupted by the rebellious nature of people. The Factions have taken sides and the Players can choose their side.
Programs run many routine parts of the world. Some have started to grow beyond their constraints to become something more. A few have even reached the highest potential and are starting to play a part in the world.
The game is currently moving from the original playtest group into game shops for one shot demos.
I am eager to hear what anyone thinks or what new ideas are floating about.