OK, so a flashback can require an Action.
If the Action succeeds, nice, the flashed back tactic worked. The crew feels clever and the score rolls forward.
If it’s a partial success, cool, they did it, but at a cost. Heat from evidence left behind or ticks on an alert clock are obvious choices of consequence here.
But what about failure? Like, they paid the stress, flashed back, tried to do the thing and… failed? And there’s a consequence? But if they know they failed, wouldn’t that change the crew’s approach? Or tip off the target?
Is the flashback just, it doesn’t work? I guess that makes sense, but it feels weird and there doesn’t seem to be an example of how to handle this outcome gracefully in either Blades in the Dark or Scum and Villainy. Only the happier paths are portrayed.
Feels awkward. Anyone have a great way to handle this?