Things are going well so far in our BitD game. We are in session 7 and the crew has taken some turf from the Grinders and have some ongoing antagonism with Lord Scurlock.
However, a player made a comment that gave me pause. They said they don’t even know who their character is and why these random people came together to make a crew. We did make a good back story for the crew in session 0 but it hasn’t been fleshed out at all.
Now would be a great time for them to have a fun social session that allows them to sandbox around and develop their characters and crew back stories. The problem is they are up against a nearly complete clock of Scurlock exposing their hidden lair.
My solution is to “pause” the clock by giving them the chance to do fun character building through flashbacks instead. Those things will have occured in the past so the ‘present’ Scurlock clock will not move.
Does this make sense to you? Do you have other ideas in how to accomplish this?