Oh, hello there. Welcome, have a seat, and if you don’t mind I’d like to tell you a story, a story Forged in the Hearth, a story of bravery and daring do.
For today’s, you see, is none other than Erant Deeds: Tales of the Blackwood, by Eli Kurtz.
Errant Deeds is a game of historical fantasy. Of dashing heroes and bandit kings. Sheriff’s with coal in their hearts and the daring hero who would set things right. Of mystical pacts with trickster fairies the likes of which are used to scare children.
You might have already guessed that Errant Deeds has a particular style of play in mind, and Eli does an excellent job of conveying that style and atmosphere in every element of the game. As a designer, his strength is storytelling, and that shows.
Mechanically Erant Deeds is, in some ways, a stripped down version of Blades, but all the moving parts are there, rearranged and refined, trimmed and reinforced to allow for a players creativity to flow freely forth.
I’m also fairly fond of each of the playbooks. The Sage, in particular is just my style (and that, in part, is thanks to the lovely art of Al Lukehart)
There’s a lot more I could say about this game but I think Eli would do a better job than myself. Check out the bundle or head over to mythicgazetteer.itch.io/errant-deeds and follow along as the story deepens!