Added 10er clocks to the zip (same download link than above). They look like this
@Valyar Sorry, no 12er clocks. Won’t fit on the clock face and it’s against (my) law. No 12 clocks in the book or did I miss them? Split up the task, ok?
Obviously, you can throw more or less segments on clocks to match the complexity of obstacles. I’m surprised there are no 10-clocks explicitly in the book, because I’ve used them all the time. But there are a several factions listed with 12 clocks, like the Church eliminating the Reconciled.
All the pages I could find that mention the length of the clocks (15-17, 21-22, 63, 67, 139, 154, 158, 179, 199, 222-224, 226, 228) go up to 8 segments only. Where have you seen that clocks in BitD go up to 11 segments? Or am I misunderstanding that statement?
Sorry Minakie, that was indeed a reference to the famous Spinal Tap joke.
On Faction Clocks there are plenty of 12 clocks, ie. page 294-295 for Lord Scurlock or Sparkwrights faction clocks.
But when I reread the part on clocks and long term projects I also found suggestion of linked clocks, so if there is a really big obstacle, one could consider splitting it into smaller clocks, that are linked - once you fill up the first part of the obstacle you have to deal with another.
On scores probably clock bigger than 8 make little sense, since scores are intended to be fast paced and rather short, so big clocks would slow things down.
Ah, that explains why I hadn’t come across the 12-segments clocks yet.
Our GM gave us permission to read pretty much anything we wanted in the BitD manual except for the Factions part, in order to avoid any major spoilers of stuff he might want to use in our campaign, so I’ve done my very best to steer away from that chapter in particular.