My co-DM and I are having a bit of trouble figuring out how to play blowback from rival factions outside of entanglements. The crew’s pissed off a lot of people, and just going with entanglements makes the other factions seem way too timid. As rookie season Blades GMs, we’ve been a bit reluctant to pile too much hurt on the crew outside of the entanglement rolls.
My question is about how to play this. I see several obvious alternatives.
a) Choose entanglements rather than rolling them to reflect the fiction (rather than having the fiction backfilled on top of the roll—Gang Trouble? hmm, which cohort did what this time?)
b) Have other factions retaliate during free play.
c) Have defensive plays and counter-offensives spawn a score of some kind.
d) All of the above.
e) None of the above.
If (b) is in play, how do you deal with session management? I could easily see devoting an entire session to defense, which seems to rob the crew of their score. That’s why I’m asking about ( c ), whether to just transition into a score at some point, and if so, when?
Running over is logistically messy for us because of player obligations, as is continuing next session because real-world entanglements tend to give us a varying group of players each session.
This question is also related to some trouble I’ve had deciding when to fade from free play into a score. Given that the engagement roll only covers the first action, I wonder what to do in situations where the first thing the crew wants to do is use their cohort to create a distraction to set up an assault. Is the set up action then the one governed by the engagement roll?