So, I’ve run intro sessions for two different groups and a common thing I am seeing is players balking when they have zero dots in an action.
Unless it’s really dire, they don’t want to spend the extra Stress to get to 1 die and then we have to take a few minutes to either reframe the way they want to do the action or they just skip it.
I realize the game is about hard choices so a certain amount of that friction is intentional.
At any rate, I’m considering a house rule:
If you have zero dots in an action, you can pay 1 Stress (instead of the usual 2) to boost yourself to 1 die.
I know this will often mitigate disadvantage, I also feel like it’s a decent compromise to keep the flow of the game going and to keep the player engaged when they’ve come up with a cool idea that their specific PC doesn’t quite have the skills for at the moment.
Thoughts? Any other unintended consequences I might be missing here?