I’m two sessions into GMing my first Blades group and I’m wondering how “fiction-first” others play harm.
On the one hand, it makes sense in-fiction that some harm might “heal” with time. Obviously, no one’s gonna talk their way out of a gunshot wound, but to take some examples from the book of harm that might go away without filling the healing clock: “Trashed,” “Exhausted,” or “Seduced.”
On the other hand, in the book I don’t think there’s any reference to healing harm beyond the Recover downtime action and the Lost overindulgence option, and it’s not obvious whether allowing fiction-first healing for some types of harm would throw any of the game’s gears out of alignment.
Thoughts? Does anyone play this way already?