Do “Spirit Guards” means “Spirits Wardens”?
Yes, I guess I was overzealous in respecting the letter of the law (the SRD license states that no part of the Doskvol setting can be included; ie the Entanglements on the website always say “cops” and never mention "Bluecoats).
Incarcernated Cohort -3 Heat has no effect: “When one of your crew members, friends, contacts - or a framed enemy - is convited and incarcerated for crimes associated with your crew, your Wanted Level is reduced by 1 and you clear your Heat
To get this effect, though, the Cohort should be incarcerated for the time prescribed by your Wanted level (that is, possibly many years), rather than “just” for 1d6 Scores.
My reasoning was this Entanglements represent you Cohort getting incarcerated for something relatively minor, so their sentence is not too long, BUT on the other hand it clears just 3 Heat rather than the whole Heat bar + 1 wanted level.
Moreover, according to standard rules your Heat clears and you reduce Wanted level by 1 only if your ally/cohort actually gets incarcerated. In this Entanglement, on the other hand, you’d get -3 to Heat even if you pay the cops to prevent incarceration.
I’ll concede this is probably an overcomplication, though… it’s easier to just keep the standard rules you quoted.
I think the cost is extremely high - maybe you should limit it to 10-12
Currently it’s limited to 9 Coin (it’s “1 + double your wanted level”, which maxes out at 1+ 2x4 = 9)
In most cases, that will be less Coin than the “pay 3 + Wanted level Coin” prescribed by the book for the “Arrest” Entanglements (it will be more than that only if your Wanted level is 3 or 4).