If your players are as opportunistic as their characters should be, (or if they have experience with a certain other TTRPG), you’ve probably already been asked a variation on that age-old question: “Is there anything valuable I can grab?” Whether they’re rifling through the pockets of a victim, or snatching silverware during a second-story job, mine are always looking for opportunities to make a little extra on the side. And why shouldn’t they? It’s in character, and there’s no guarantee of a payoff if the score goes pear-shaped.
So how do you handle this?
When the situation first arose in my game, my inclination was to keep the action moving rather than price out individual items. So I started keeping a tally based on the probable value of items grabbed: Cheap stuff gets 1 mark, more precious items get 2 or, in rare cases, 3 marks. Then, during the Payoff, I make a fortune roll based on the total tally. The highest number represents the amount of extra Coin they make fencing these purloined goods.
Are there other approaches anyone would recommend?