Last year I had a friend who was making some art while stuck in doctor’s waiting rooms. It was cool in that old school RPG way, two color (because he could only bring 2 brush pens) and more than a little spooky (which I love). I suggested that he needed a game to go with it. He asked me if I wanted to try writing one.
I put this together in 2 weeks for Big Bad Con. Some really cool peeps helped me playtest it It went shockingly well. It was tiny, it was old-school, it was spooky. We had a great time. I asked a few friends to read it, and I kept adding bits until people other than me could run it. I’ve really enjoyed reading a couple of the AP reports.
I wanted to talk about the system briefly. I wanted to make something that’s familiar (and what’s more familiar than small dungeon crawling games ^_^) but also fairly minimalist. I wanted to make a tiny blades system that is so bare bones it would help people leap into designing their own hack in short order. I wanted to see how far I could push some of the design and still have it feel like Blades to me.
I really like it, but of course you’ll have to judge it for yourself.
It’s got some old school sensibilities, creepy gear, scary monsters.
The game has:
- A lightweight system core that fits on 2 pages.
- 4 Unique delver types (the Murkhunter, Explorer, Shadowbinder and Lightbearer)
- Load and loot system
- Murk adventure generations tables, and 5 pregen adventures with monsters, loot suggestions etc. So you can jump right into playing.
The system has:
- HP! Woo!
- Stress and resists
- Partial successes
- XP with variable cost advancement (no levels)
Should be releasing it Monday. Hope folks check it out I’m planning to run it for Halloween!