Had my first playtest over the weekend. Character creation and playbooks went well, so I’m submitting them here, with a few tweaks. A few elements are pretty rough (especially starting builds, friends and rivals, items). But I’m happy with the general of shape of the playbooks so far. Feedback or discussion welcome: https://docs.google.com/document/d/1flMJ6_H_gqqhyXB9k3TAfDtXiLr6rqDg5veOuOwuvrY/edit
The playtest pointed out a few additional things that need work, so that will be my focus in the short term:
- More general world background needed. A couple of my players weren’t familiar with the setting, so I need to provide some basics like: technology level, role of the jhereg, relationship between houses, etc.
- Faction/crew game: I’m trying to reshape how crew works a bit, to better capture the feel of the first few Taltos books. The feel I’m going for is more focused on turf war, less on heists. But I need to rework claims maps and crew upgrades to make this work. In the end I may just go back to making analogs of the Blades crew types, but I’d like to explore this direction first.