Our first game went really. We made characters quickly and easily but kinda glossed over the Quartmaster/Commander etc. roles.
(our Sniper used Crimson Shot, it was epic)
At the end of the “blowing the bridge” mission there are the rewards etc. but when the mission was over we couldn’t quite figure out the mechanics of the campaign phase. I’m typing all my questions and comments, hopefully it all makes sense!
Thanks again for your time, and this game. It’s great, looking forward to the full version.
We wrote 1 in the Pressure block. We coloured in 3 ticks on the clock before “Summer Ends”. Intel is 0.
After the successful mission:
-1 Time: does this mean we clear a tick on the clock on the Summer Ends clock? So there’s 2 ticks now instead of 3? You’re not “going back in time” but you’re “buying time”.
-1 Pressure: this is clear, Pressure is now 0.
We coloured in 7 segments on the Morale counter
Our Marshal started filling in all the squad details
After the mission:
+1 Morale, total is now 8
3 rookies died (thanks to Crimson Shot), -3 Morale. Total is now 5
What does the text beneath the Morale counter mean? “After missions and time passes, gain 3-: none 4-7 One, 8-10 Two?”
In our case, we have 5 total Morale, do we gain 1 more? Or is this how many campaign actions we get for free? (and then spend supply one-for-one to do more?)
Wrote down 2 in Supply box
Chose an Alchemist
Marked 1 food box
Chose 5 more boxes (Food, Horses, Supply Carts, 2x Blackshot)
Before the mission, the Quartermaster equipped the squad with blackshot. So we’ve coloured in 1 circle of the first row of blackshot.
Are the Quartmaster’s campaign actions free, unless they spend Supply to boost the actions?
I’m not sure how Morale and the Marshal affect campaign actions? “after each mission, you may perform a number of campaign actions according to troop morale”
AFTER THE MISSION:
Time Passes: increase time by 1, so we make another tick on the clock. So now we’re on 3 again?
Increase Pressure: +1 , so now our Pressure is back to 1
Consume food. We have two rows of Food Stores and 1 Supply Cart. Does that mean one row is 6 blocks of food and the other is 3? We lose 1 dot of food as time passes?
We are by default advancing to the Western Front. We roll 1d because our Pressure is 1. We have the Horses row ticked. Can we reduce the number of dice we roll by filling in a dot in the Horses row? (I assume 0 pressure means roll 2 die and take the lowest?)
Depending on dice roll, you add ticks to the clock.
And reset Pressure to zero.
For the next game:
As the GM, I roll up 3 missions and the players choose to play 1, roll for 1, and fail the 3rd.
edit ah, I see you roll Mission Count, then Type, etc. and use tables to get deals.
next edit The Western Front says “mission availability Assault and Scout”, what happens if I roll one of the others?
last edit I promise Religious Reward table, 2: 2 morale + 10 pts (what is pts?)