I’ve run a few sessions of Blades in the Dark now, and just joined a second game as a player. I made a Leech, and my first game has a Leech PC, so I’ve been thinking about them a lot in particular.
So, the Leech always has access to the Bandolier, and the Bandolier has three slots, with 13 options available by default. Many of these compounds and options are buck wild if interpreted liberally- I’m making this thread because my DM and I had a discussion about whether Drift Oil had a weight limit, and if so, what a good one would be. I see Actual Play reports of groups that used it to steal entire safes or printing presses, but that seems out of line. “Carry a Printing Press Easily” seems like a really strong Special Ability, not a 1/3rd Load option. Also, none of that ones that say ‘Incapacitate’ list a duration.
Your tier theoretically influences and modifies your gear, so a tier 0 group has bad pistols and that makes a certain amount of sense, but it seems like imagining the shoddy, discount version of a dozen items might be hard to do on the fly, especially for strange alchemy items.
I would really appreciate some insight from someone that’s been dealing with Leeches longer than I have!