Hey, I’ve been playing around with the system a bit, and there’s something odd I encountered in my very first game. I understood conceptually that Load 0 items meant a character would reliably have them on hand, but I hadn’t really paid it much heed until all of a sudden I had brought in a few ghosts to mess with my players, and they all whipped out their Spiritbane charms like it was nothing. It just felt a little less impactful if everyone is always going to have a Spiritbane charm.
Am I doing something incorrectly here? If not, have you all felt this in your games? How have you handled it?